Initial commit
This commit is contained in:
commit
6e55209159
3 files changed
+1344
No files matched your search
@@ -0,0 +1,488 @@
|
||||
const express = require('express');
|
||||
const http = require('http');
|
||||
const { Server } = require('socket.io');
|
||||
const path = require('path');
|
||||
const cookieParser = require('cookie-parser');
|
||||
//const { v4: uuidv4 } = require('uuid');
|
||||
const { randomUUID } = require('node:crypto');
|
||||
|
||||
const app = express();
|
||||
const server = http.createServer(app);
|
||||
const io = new Server(server);
|
||||
|
||||
app.use(cookieParser());
|
||||
app.use(express.static(path.join(__dirname, 'public')));
|
||||
|
||||
// Store all game rooms
|
||||
const games = {};
|
||||
|
||||
// YarnGame class
|
||||
class YarnGame {
|
||||
constructor(roomName) {
|
||||
this.roomName = roomName;
|
||||
this.inProgress = false;
|
||||
this.gameHost = null;
|
||||
this.gameSettings = {
|
||||
scoreLimit: 25,
|
||||
timeLimit: 60
|
||||
};
|
||||
this.players = []; // { player_id, name, score, socketId }
|
||||
this.yarnStory = []; // { player: "", str: "" }
|
||||
this.chat = []; // { id, name, msg }
|
||||
this.round_data = []; // { entry_text, player_id, votes: [] }
|
||||
this.currentPhase = 'lobby'; // lobby, writing, voting, gameOver
|
||||
this.timer = null;
|
||||
this.timeRemaining = 0;
|
||||
this.submittedPlayers = new Set();
|
||||
this.votedPlayers = new Set();
|
||||
}
|
||||
|
||||
addPlayer(playerId, name, socketId) {
|
||||
const existingPlayer = this.players.find(p => p.player_id === playerId);
|
||||
if (existingPlayer) {
|
||||
existingPlayer.socketId = socketId;
|
||||
existingPlayer.name = name;
|
||||
return existingPlayer;
|
||||
}
|
||||
|
||||
const player = {
|
||||
player_id: playerId,
|
||||
name: name,
|
||||
score: 0,
|
||||
socketId: socketId
|
||||
};
|
||||
this.players.push(player);
|
||||
|
||||
// First player becomes host
|
||||
if (this.players.length === 1) {
|
||||
this.gameHost = playerId;
|
||||
}
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
removePlayer(playerId) {
|
||||
const index = this.players.findIndex(p => p.player_id === playerId);
|
||||
if (index !== -1) {
|
||||
this.players.splice(index, 1);
|
||||
|
||||
// Assign new host if host left
|
||||
if (this.gameHost === playerId && this.players.length > 0) {
|
||||
this.gameHost = this.players[0].player_id;
|
||||
}
|
||||
}
|
||||
return this.players.length;
|
||||
}
|
||||
|
||||
getPlayer(playerId) {
|
||||
return this.players.find(p => p.player_id === playerId);
|
||||
}
|
||||
|
||||
getPlayerBySocket(socketId) {
|
||||
return this.players.find(p => p.socketId === socketId);
|
||||
}
|
||||
|
||||
updatePlayerName(playerId, name) {
|
||||
const player = this.getPlayer(playerId);
|
||||
if (player) {
|
||||
player.name = name;
|
||||
}
|
||||
}
|
||||
|
||||
startGame(settings) {
|
||||
this.gameSettings = { ...this.gameSettings, ...settings };
|
||||
this.inProgress = true;
|
||||
this.yarnStory = [{ player: "Narrator", str: "It was a dark and stormy night..." }];
|
||||
this.players.forEach(p => p.score = 0);
|
||||
this.startWritingPhase();
|
||||
}
|
||||
|
||||
startWritingPhase() {
|
||||
this.currentPhase = 'writing';
|
||||
this.round_data = [];
|
||||
this.submittedPlayers = new Set();
|
||||
this.timeRemaining = this.gameSettings.timeLimit;
|
||||
}
|
||||
|
||||
submitEntry(playerId, entryText) {
|
||||
if (this.currentPhase !== 'writing') return false;
|
||||
if (this.submittedPlayers.has(playerId)) return false;
|
||||
|
||||
this.round_data.push({
|
||||
entry_text: entryText.trim(),
|
||||
player_id: playerId,
|
||||
votes: []
|
||||
});
|
||||
this.submittedPlayers.add(playerId);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
allPlayersSubmitted() {
|
||||
return this.submittedPlayers.size >= this.players.length;
|
||||
}
|
||||
|
||||
startVotingPhase() {
|
||||
this.currentPhase = 'voting';
|
||||
this.votedPlayers = new Set();
|
||||
this.timeRemaining = 30; // 30 seconds for voting
|
||||
}
|
||||
|
||||
submitVote(playerId, entryIndex) {
|
||||
if (this.currentPhase !== 'voting') return false;
|
||||
if (this.votedPlayers.has(playerId)) return false;
|
||||
|
||||
|
||||
const entry = this.round_data[entryIndex];
|
||||
// Can't vote for own entry
|
||||
//if (!entry || entry.player_id === playerId) return false;
|
||||
|
||||
entry.votes.push(playerId);
|
||||
this.votedPlayers.add(playerId);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
allPlayersVoted() {
|
||||
return this.votedPlayers.size >= this.players.length;
|
||||
}
|
||||
|
||||
tallyVotes() {
|
||||
if (this.round_data.length === 0) return null;
|
||||
|
||||
// Find winner (most votes)
|
||||
let winner = this.round_data[0];
|
||||
for (const entry of this.round_data) {
|
||||
if (entry.votes.length > winner.votes.length) {
|
||||
winner = entry;
|
||||
}
|
||||
}
|
||||
|
||||
// Award points
|
||||
const winnerPlayer = this.getPlayer(winner.player_id);
|
||||
if (winnerPlayer) {
|
||||
winnerPlayer.score += 5 + winner.votes.length;
|
||||
}
|
||||
|
||||
// Add to story
|
||||
if (winner.entry_text) {
|
||||
this.yarnStory.push({
|
||||
player: winnerPlayer ? winnerPlayer.name : "Unknown",
|
||||
str: winner.entry_text
|
||||
});
|
||||
}
|
||||
|
||||
return winner;
|
||||
}
|
||||
|
||||
checkGameOver() {
|
||||
const winner = this.players.find(p => p.score >= this.gameSettings.scoreLimit);
|
||||
if (winner) {
|
||||
this.currentPhase = 'gameOver';
|
||||
this.inProgress = false;
|
||||
return winner;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
resetGame() {
|
||||
this.inProgress = false;
|
||||
this.currentPhase = 'lobby';
|
||||
this.round_data = [];
|
||||
this.yarnStory = [];
|
||||
this.submittedPlayers = new Set();
|
||||
this.votedPlayers = new Set();
|
||||
if (this.timer) {
|
||||
clearInterval(this.timer);
|
||||
this.timer = null;
|
||||
}
|
||||
}
|
||||
|
||||
addChatMessage(playerId, msg) {
|
||||
const player = this.getPlayer(playerId);
|
||||
const chatMsg = {
|
||||
id: playerId,
|
||||
name: player ? player.name : 'Unknown',
|
||||
msg: msg
|
||||
};
|
||||
this.chat.push(chatMsg);
|
||||
// Keep last 100 messages
|
||||
if (this.chat.length > 100) {
|
||||
this.chat.shift();
|
||||
}
|
||||
return chatMsg;
|
||||
}
|
||||
|
||||
getState() {
|
||||
return {
|
||||
roomName: this.roomName,
|
||||
inProgress: this.inProgress,
|
||||
gameHost: this.gameHost,
|
||||
gameSettings: this.gameSettings,
|
||||
players: this.players.map(p => ({
|
||||
player_id: p.player_id,
|
||||
name: p.name,
|
||||
score: p.score,
|
||||
hasSubmitted: this.submittedPlayers.has(p.player_id),
|
||||
hasVoted: this.votedPlayers.has(p.player_id)
|
||||
})),
|
||||
yarnStory: this.yarnStory,
|
||||
currentPhase: this.currentPhase,
|
||||
timeRemaining: this.timeRemaining,
|
||||
round_data: this.currentPhase === 'voting' ? this.round_data.map((e, i) => ({
|
||||
index: i,
|
||||
entry_text: e.entry_text,
|
||||
voteCount: e.votes.length
|
||||
})) : []
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Get or create a game room
|
||||
function getOrCreateGame(roomName) {
|
||||
if (!games[roomName]) {
|
||||
games[roomName] = new YarnGame(roomName);
|
||||
}
|
||||
return games[roomName];
|
||||
}
|
||||
|
||||
// Route for game rooms
|
||||
app.get('/:roomName', (req, res) => {
|
||||
res.sendFile(path.join(__dirname, 'public', 'index.html'));
|
||||
});
|
||||
|
||||
// Socket.IO connection handling
|
||||
io.on('connection', (socket) => {
|
||||
let currentRoom = null;
|
||||
let playerId = null;
|
||||
|
||||
socket.on('joinRoom', (data) => {
|
||||
const { roomName, playerUUID, playerName } = data;
|
||||
currentRoom = roomName;
|
||||
playerId = playerUUID;
|
||||
|
||||
socket.join(roomName);
|
||||
|
||||
const game = getOrCreateGame(roomName);
|
||||
|
||||
if (playerName) {
|
||||
game.addPlayer(playerId, playerName, socket.id);
|
||||
}
|
||||
|
||||
// Send current game state to the joining player
|
||||
socket.emit('gameState', game.getState());
|
||||
socket.emit('chatHistory', game.chat);
|
||||
|
||||
// Notify others
|
||||
if (playerName) {
|
||||
io.to(roomName).emit('playerJoined', {
|
||||
player_id: playerId,
|
||||
name: playerName
|
||||
});
|
||||
io.to(roomName).emit('playersUpdate', game.getState().players);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('setName', (data) => {
|
||||
const { name } = data;
|
||||
if (!currentRoom || !playerId) return;
|
||||
|
||||
const game = games[currentRoom];
|
||||
if (!game) return;
|
||||
|
||||
game.addPlayer(playerId, name, socket.id);
|
||||
|
||||
socket.emit('nameSet', { success: true, name });
|
||||
io.to(currentRoom).emit('playersUpdate', game.getState().players);
|
||||
io.to(currentRoom).emit('gameState', game.getState());
|
||||
});
|
||||
|
||||
socket.on('updateSettings', (data) => {
|
||||
if (!currentRoom || !playerId) return;
|
||||
|
||||
const game = games[currentRoom];
|
||||
if (!game || game.gameHost !== playerId) return;
|
||||
|
||||
game.gameSettings = { ...game.gameSettings, ...data };
|
||||
io.to(currentRoom).emit('settingsUpdate', game.gameSettings);
|
||||
});
|
||||
|
||||
socket.on('startGame', (settings) => {
|
||||
if (!currentRoom || !playerId) return;
|
||||
|
||||
const game = games[currentRoom];
|
||||
if (!game || game.gameHost !== playerId) return;
|
||||
if (game.players.length < 2) {
|
||||
socket.emit('error', { message: 'Need at least 2 players to start' });
|
||||
return;
|
||||
}
|
||||
|
||||
game.startGame(settings);
|
||||
io.to(currentRoom).emit('gameStarted', game.getState());
|
||||
|
||||
startTimer(game);
|
||||
});
|
||||
|
||||
socket.on('submitEntry', (data) => {
|
||||
if (!currentRoom || !playerId) return;
|
||||
|
||||
const game = games[currentRoom];
|
||||
if (!game) return;
|
||||
|
||||
const success = game.submitEntry(playerId, data.entry);
|
||||
|
||||
if (success) {
|
||||
io.to(currentRoom).emit('playersUpdate', game.getState().players);
|
||||
|
||||
if (game.allPlayersSubmitted()) {
|
||||
clearInterval(game.timer);
|
||||
game.startVotingPhase();
|
||||
io.to(currentRoom).emit('votingPhase', {
|
||||
entries: game.round_data.map((e, i) => ({
|
||||
index: i,
|
||||
entry_text: e.entry_text
|
||||
})),
|
||||
timeRemaining: game.timeRemaining
|
||||
});
|
||||
startVotingTimer(game);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('submitVote', (data) => {
|
||||
if (!currentRoom || !playerId) return;
|
||||
|
||||
const game = games[currentRoom];
|
||||
if (!game) return;
|
||||
|
||||
const success = game.submitVote(playerId, data.entryIndex);
|
||||
|
||||
if (success) {
|
||||
io.to(currentRoom).emit('playersUpdate', game.getState().players);
|
||||
|
||||
if (game.allPlayersVoted()) {
|
||||
clearInterval(game.timer);
|
||||
endVotingPhase(game);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('chatMessage', (data) => {
|
||||
if (!currentRoom || !playerId) return;
|
||||
|
||||
const game = games[currentRoom];
|
||||
if (!game) return;
|
||||
|
||||
const chatMsg = game.addChatMessage(playerId, data.msg);
|
||||
io.to(currentRoom).emit('newChatMessage', chatMsg);
|
||||
});
|
||||
|
||||
socket.on('playAgain', (settings) => {
|
||||
if (!currentRoom || !playerId) return;
|
||||
|
||||
const game = games[currentRoom];
|
||||
if (!game || game.gameHost !== playerId) return;
|
||||
|
||||
game.resetGame();
|
||||
io.to(currentRoom).emit('gameReset', game.getState());
|
||||
});
|
||||
|
||||
socket.on('disconnect', () => {
|
||||
if (!currentRoom || !playerId) return;
|
||||
|
||||
const game = games[currentRoom];
|
||||
if (!game) return;
|
||||
|
||||
const player = game.getPlayer(playerId);
|
||||
const playerName = player ? player.name : 'Unknown';
|
||||
|
||||
const remaining = game.removePlayer(playerId);
|
||||
|
||||
io.to(currentRoom).emit('playerLeft', { player_id: playerId, name: playerName });
|
||||
io.to(currentRoom).emit('playersUpdate', game.getState().players);
|
||||
io.to(currentRoom).emit('gameState', game.getState());
|
||||
|
||||
// Clean up empty rooms
|
||||
if (remaining === 0) {
|
||||
if (game.timer) clearInterval(game.timer);
|
||||
delete games[currentRoom];
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
function startTimer(game) {
|
||||
if (game.timer) clearInterval(game.timer);
|
||||
|
||||
game.timer = setInterval(() => {
|
||||
game.timeRemaining--;
|
||||
io.to(game.roomName).emit('timerUpdate', game.timeRemaining);
|
||||
|
||||
if (game.timeRemaining <= 0) {
|
||||
clearInterval(game.timer);
|
||||
|
||||
// Force submit empty entries for players who haven't submitted
|
||||
for (const player of game.players) {
|
||||
if (!game.submittedPlayers.has(player.player_id)) {
|
||||
game.submitEntry(player.player_id, "");
|
||||
}
|
||||
}
|
||||
|
||||
game.startVotingPhase();
|
||||
io.to(game.roomName).emit('votingPhase', {
|
||||
entries: game.round_data.map((e, i) => ({
|
||||
index: i,
|
||||
entry_text: e.entry_text
|
||||
})),
|
||||
timeRemaining: game.timeRemaining
|
||||
});
|
||||
startVotingTimer(game);
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function startVotingTimer(game) {
|
||||
if (game.timer) clearInterval(game.timer);
|
||||
|
||||
game.timer = setInterval(() => {
|
||||
game.timeRemaining--;
|
||||
io.to(game.roomName).emit('timerUpdate', game.timeRemaining);
|
||||
|
||||
if (game.timeRemaining <= 0) {
|
||||
clearInterval(game.timer);
|
||||
endVotingPhase(game);
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function endVotingPhase(game) {
|
||||
const winner = game.tallyVotes();
|
||||
|
||||
io.to(game.roomName).emit('roundResults', {
|
||||
winner: winner,
|
||||
players: game.getState().players,
|
||||
story: game.yarnStory
|
||||
});
|
||||
|
||||
// Check for game over
|
||||
const gameWinner = game.checkGameOver();
|
||||
if (gameWinner) {
|
||||
io.to(game.roomName).emit('gameOver', {
|
||||
winner: gameWinner,
|
||||
players: game.getState().players,
|
||||
story: game.yarnStory
|
||||
});
|
||||
} else {
|
||||
// Start next round after a short delay
|
||||
setTimeout(() => {
|
||||
game.startWritingPhase();
|
||||
io.to(game.roomName).emit('newRound', game.getState());
|
||||
startTimer(game);
|
||||
}, 5000);
|
||||
}
|
||||
}
|
||||
|
||||
const PORT = process.env.PORT || 3000;
|
||||
server.listen(PORT, () => {
|
||||
console.log(`YARN server running on http://localhost:${PORT}`);
|
||||
console.log(`Join a room at http://localhost:${PORT}/game101`);
|
||||
});
|
||||
Reference in new issue
Block a user