Added menu screen, about section, etc

This commit is contained in:
Cam Spry 2026-03-02 01:21:17 -05:00
parent 6a91d2242a
commit 8b9a434be3
3 changed files with 233 additions and 3 deletions

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@ -369,7 +369,7 @@
(function() { (function() {
// Get room name from URL // Get room name from URL
const pathParts = window.location.pathname.split('/').filter(p => p); const pathParts = window.location.pathname.split('/').filter(p => p);
const roomName = pathParts[0] || 'default'; const roomName = pathParts[pathParts.length-1] || 'default';
document.getElementById('room-display').textContent = `Room: ${roomName}`; document.getElementById('room-display').textContent = `Room: ${roomName}`;
// Get or create player UUID // Get or create player UUID

226
public/menu.html Normal file
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@ -0,0 +1,226 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<title>Y.A.R.N. 2026</title>
<!-- re-use the same CSS-variables and base look -->
<style>
:root {
--bg-main: #4b0082;
--text-beige: #FFFFE4;
--box-bg: #0a0a0a;
--accent-purple: #6a0dad;
--player-green: #00ff88;
}
* { margin:0; padding:0; box-sizing:border-box; font-family:system-ui, sans-serif; }
body {
height:100vh;
background:var(--bg-main);
color:var(--text-beige);
display:flex;
align-items:center;
justify-content:center;
}
#splash {
background:var(--box-bg);
border:2px solid var(--accent-purple);
border-radius:8px;
padding:2rem 3rem;
min-width:320px;
text-align:center;
}
h1 { margin-bottom:1.5rem; letter-spacing:1px; }
.section { margin:1.2rem 0; }
input[type=text], button {
width:100%;
padding:.6rem .8rem;
font-size:1rem;
border-radius:4px;
border:none;
}
input[type=text] {
background:#1a1a1a;
border:1px solid var(--accent-purple);
color:var(--text-beige);
margin-bottom:.6rem;
}
button {
background:var(--accent-purple);
color:#fff;
font-weight:bold;
cursor:pointer;
transition:background .2s;
}
button:hover:not(:disabled) { background:#8a1dbd; }
button:disabled { background:#444; cursor:not-allowed; }
#room-list {
max-height:220px;
overflow-y:auto;
text-align:left;
margin-top:.6rem;
}
.room-row {
display:flex;
justify-content:space-between;
padding:.4rem .6rem;
cursor:pointer;
border-radius:3px;
}
.room-row:hover { background:#222; }
.room-name { flex:1; }
.room-count { color:var(--player-green); }
.no-rooms { color:#888; font-style:italic; }
/* About overlay */
#about-overlay {
position:fixed; inset:0;
background:rgba(0,0,0,.75);
display:flex; align-items:center; justify-content:center;
padding:1rem;
}
#about-box {
background:var(--box-bg);
border:2px solid var(--accent-purple);
border-radius:8px;
padding:2rem 2.5rem;
max-width:640px;
color:var(--text-beige);
line-height:1.45;
}
#about-box h3 { margin-top:0; margin-bottom:1rem; }
#about-box p { margin:.6rem 0; }
#about-box ul { margin:.6rem 0 1rem 1.2rem; }
#about-box button {
margin-top:1rem; width:auto; padding:.6rem 1.2rem;
}
.hidden { display:none !important; }
</style>
</head>
<body>
<div id="splash">
<h2>Y.A.R.N.</h2>
<h4>HTML5 Edition</h4>
<!-- ENTER GAME -->
<div class="section">
<input id="room-input" type="text" placeholder="Room name..." maxlength="30"/>
<button id="enter-btn">Enter Game</button>
</div>
<!-- FIND GAME -->
<div class="section">
<button id="find-btn">Find Games</button>
<div id="room-list"></div>
</div>
<!-- ABOUT -->
<div class="section">
<button id="about-btn">About Y.A.R.N.</button>
</div>
<!-- ABOUT OVERLAY -->
<div id="about-overlay" class="hidden">
<div id="about-box">
<h3>What is Y.A.R.N HTML5?</h3>
<p>Y.A.R.N was a collaborative story-writing "parlor game" originally included in GameSpy Arcade in the early 2000s, but removed shortly thereafter due to security issues that were never resolved.</p>
<p><strong>Y.A.R.N. HTML5</strong> is a modern remake of (what I can remember from) the original, designed to run in-browser, and with extra features such as (optional) LLM-based bots.</p>
<p><strong>The rules are simple:</strong></p>
<ul>
<li>Players have a limited amount of time to write a sentence, selected by the host at game start.</li>
<li>Once all players have submitted their sentences, players have 30 seconds to vote for their favorite.</li>
<li>The player whose sentence is chosen receives 5 points, plus one point for each vote they received.</li>
<li>When a player reaches the point limit, they win the game.</li>
</ul>
<p>Enjoy the story-writing!<br><br>
Report any bugs/comments/questions/concerns in the <a href="https://discord.gg/nvP92Mc">Juke Gaming Network Discord</a> or message the author <strong>@juke420</strong>.</p>
<button id="close-about">Close</button>
</div>
</div>
</div>
<script>
const roomInput = document.getElementById('room-input');
const enterBtn = document.getElementById('enter-btn');
const findBtn = document.getElementById('find-btn');
const roomListBox = document.getElementById('room-list');
const aboutBtn = document.getElementById('about-btn');
const aboutBox = document.getElementById('about-overlay');
const closeAbout = document.getElementById('close-about');
let findActive = false;
let pollId = null;
function toggleAbout(show){
aboutBox.classList.toggle('hidden',!show);
}
aboutBtn.addEventListener('click', () => toggleAbout(true));
closeAbout.addEventListener('click', () => toggleAbout(false));
aboutBox.addEventListener('click', e => { if (e.target===aboutBox) toggleAbout(false); });
/* sanitize helper */
const esc = str => {
const d = document.createElement('div');
d.textContent = str;
return d.innerHTML;
};
/* ENTER GAME */
function goToRoom() {
const name = roomInput.value.trim().toLowerCase().replace(/[^a-z0-9-_]/g,'');
if (!name) { alert('Please enter a room name.'); return; }
window.location.href = '/game/' + encodeURIComponent(name);
}
enterBtn.addEventListener('click', goToRoom);
roomInput.addEventListener('keydown', e => { if (e.key==='Enter') goToRoom(); });
/* FIND GAME */
async function fetchRooms() {
try {
const r = await fetch('/api/rooms');
if (!r.ok) throw new Error();
const data = await r.json(); // {rooms:[{name,playerCount},...]}
renderRooms(data.rooms || []);
} catch {
renderRooms([]);
}
}
function renderRooms(list) {
if (!list.length) {
roomListBox.innerHTML = '<div class="no-rooms">No open rooms right now.</div>';
return;
}
roomListBox.innerHTML = list.map(r => `
<div class="room-row" data-room="${esc(r.name)}">
<span class="room-name">${esc(r.name)}</span>
<span class="room-count">${r.playerCount} player${r.playerCount===1?'':'s'}</span>
</div>`).join('');
roomListBox.querySelectorAll('.room-row').forEach(row => {
row.addEventListener('click', () => {
window.location.href = '/game/' + encodeURIComponent(row.dataset.room);
});
});
}
function toggleFind() {
findActive = !findActive;
if (findActive) {
findBtn.textContent = 'Stop Refresh';
fetchRooms();
pollId = setInterval(fetchRooms, 2000);
} else {
findBtn.textContent = 'Find Game';
clearInterval(pollId);
roomListBox.innerHTML = '';
}
}
findBtn.addEventListener('click', toggleFind);
</script>
</body>
</html>

View File

@ -344,8 +344,12 @@ function getOrCreateGame(roomName) {
} }
// Route for game rooms // Route for game rooms
app.get('/:roomName', (req, res) => { app.get('/game/:roomName', (req, res) => {
res.sendFile(path.join(__dirname, 'public', 'index.html')); res.sendFile(path.join(__dirname, 'public', 'game.html'));
});
app.get('/', (req, res) => {
res.sendFile(path.join(__dirname, 'public', 'menu.html'));
}); });
// Socket.IO connection handling // Socket.IO connection handling