const fs = require('fs'); const path = require('path'); const { LLM } = require('@themaximalist/llm.js'); // or wherever your LLM package lives // read optional config file const configPath = path.join(__dirname, '..', 'llm_config.json'); const llmOptions = fs.existsSync(configPath) ? JSON.parse(fs.readFileSync(configPath, 'utf8')) : {}; class LLMBot { constructor() { // One instance keeps the whole conversation in memory this.llm = new LLM(llmOptions); // Prompt fragments we’ll reuse this.writePrompt = `You are playing a collaborative storytelling game. Continue the following story with exactly ONE short, creative sentence. Do NOT repeat what’s already written.`; this.votePrompt = `You are playing a collaborative storytelling game. Below is the story so far, followed by a list of possible next sentences. Reply with ONLY the number (0-indexed) of the sentence you like best.`; this.banterPrompt = `You are a playful, slightly sarcastic AI taking part in a writing-game chat. Keep it short, fun, and on-topic.`; } async Write(story_so_far) { const msg = `${this.writePrompt}\n\nStory so far:\n${story_so_far}`; return (await this.llm.chat(msg)).trim(); } async Vote(story_so_far, choices) { const choicesBlock = choices.map((c, i) => `${i}: ${c}`).join('\n'); const msg = `${this.votePrompt}\n\nStory:\n${story_so_far}\n\nChoices:\n${choicesBlock}`; const reply = (await this.llm.chat(msg)).trim(); // extract first digit found, fallback to 0 const match = reply.match(/\d+/); return match ? parseInt(match[0], 10) : 0; } async Banter(chat_so_far) { const msg = `${this.banterPrompt}\n\nChat so far:\n${chat_so_far}`; return (await this.llm.chat(msg)).trim(); } } module.exports = LLMBot;