4.4 KiB
Y.A.R.N. HTML5
A browser remake of Y.A.R.N. (Yet Another Random Narrative), the collaborative story-writing parlor game from GameSpy Arcade, with optional LLM-driven bots.
Players take turns adding one sentence to a shared story, vote for their favourite entry each round, and score points. The finished story is saved to disk.
Quick start
npm install
npm start
# open http://localhost:3000
Create or pick a room on the menu, share the /game/<room> URL, and the host
can start once at least 3 players (humans + bots) are present.
Configuration
| Variable | Default | Purpose |
|---|---|---|
PORT |
3000 |
HTTP port |
YARN_STORIES_DIR |
./stories |
Where finished stories are written |
OPENAI_API_KEY |
– | Enables LLM bots (any OpenAI-compatible endpoint) |
OPENAI_MODEL |
meta-llama/Llama-3.2-3B-Instruct-Turbo |
Default model |
Bots can also be configured with bots/llm_config.json (same shape as the
OpenAI JS client's options, e.g. { "apiKey": "...", "baseURL": "...", "model": "..." }).
Copy bots/llm_config.example.json to get started. This file is gitignored.
If the LLM client cannot be created (no key/config), bots automatically fall
back to RandomBot, so a game always starts. A bot request that fails or
times out degrades to a fallback sentence (or an empty entry) and the game
continues.
Game rules
- The host picks the round limit, score limit, time per round, bot count and starting text. Settings sync live to everyone in the lobby.
- Writing phase: each player submits one sentence (max 280 chars).
- Voting phase: 10 seconds per entry (minimum 15s). You cannot vote for your own entry, and empty entries are not voteable.
- Scoring: 1 point per vote received. The single most-voted entry gets +3 bonus points. On a tie the longest tied entry gets +2 and the others +1. The final round is worth double points.
- The game ends when a player reaches the score limit, or when the round limit is reached (highest score wins). The story is saved automatically.
- The host can skip a stalled writing/voting phase and remove idle players. If a player drops, the round advances immediately when everyone remaining has submitted/voted.
Project layout
server.js Express + Socket.IO server and the YarnGame state machine
bots/BotFactory.js Bot construction (LLM with RandomBot fallback) + unique names
bots/LLMBot.js OpenAI-compatible bot (write/vote/banter, optional config)
bots/RandomBot.js Deterministic offline bot
public/menu.html Room browser, past-story archive, about
public/game.html Game client (lobby, writing, voting, results, game over)
tests/ node:test unit + socket integration tests
stories/ Saved stories (gitignored, created on demand)
Tests
npm test
The suite (node --test tests/*.test.js) covers:
tests/yarn-game.test.js– scoring (incl. final-round doubling and tie breaks), vote validation, phase transitions/timers, reconnection, story assembly and persistence.tests/bots.test.js– factory fallback, unique names, concurrent bot writing/voting, invalid bot votes, banter wiring.tests/validation.test.js– room/player-id sanitisation, settings clamping, text cleaning.tests/socket-flow.test.js– full end-to-end game over real Socket.IO: two humans + one bot, writing → voting → results → game over, story saved, plus immediate phase advance when the last unsubmitted player disconnects.tests/client-ui.test.js– loadsgame.htmlandmenu.htmlin jsdom and drives the real client code: input preservation, score-limit0, refresh resync, HUD, own-vote blocking, results table, game-over controls, host skip/kick, room list and past-story archive.
Manual verification checklist
The jsdom suite covers the client logic; a few visual/browser checks are still worth doing by hand:
- Open two browser windows on the same room and confirm the live chat, player highlight colours and host ★ marker look right.
- Hover a story segment and confirm the author name appears.
- On game over, use Download/Copy Story and check the file/clipboard contents.
- Confirm the results table is readable on a narrow (mobile) viewport.
- Start a game with 2 humans and 4 bots and confirm the round flow feels right (LLM latency, banter in chat, no stalled rounds).